5 things you didn’t know about Nerf
By Mike Smith
A stalwart of toy store shelves for over four decades, the soft, safe foam of Nerf has proven a huge boon to indoor active play, saving countless fragile ornaments from being smashed to bits by kids who ignore the whole "don't play ball in the house" rule.
But who came up with the squishy stuff in the first place? What's the best Nerf gun around? And just where does that strange name come from? Read on, and find out.
What does Nerf mean, anyway?
Styled in Hasbro's trademarks as "NERF," this monosyllable is actually an acronym. And tempting though it is to think up creative guesses for what the letters actually stand for, the truth is a little more prosaic. It's actually "Non-Expanding Recreational Foam," after the supple, air-bubble-filled plastic foam that gives Nerf its characteristically cushy feel.
It shares an inventor with Twister.
Inventor Reynolds Guyer struck upon Twister in 1965 while working on an ad campaign for children's shoes. It was an immediate hit. Flushed with success, he then came up with a caveman-themed game involving hiding money under rubber rocks, and throwing said rocks at other players. Predictably, players found that chucking rocks was far more fun than hiding money, and Nerf as we know it was born.
[New Twister coming this fall]
So the story goes, anyhow. The details are a little sketchy, but this much is certain: the Nerf line started with a four-inch ball marketed on its safety for indoor play, and was a massive success; four million were sold in its first year of availability. Over the last 40 years, the range expanded to include sports toys, water guns, video games, and toy swords, but these days it's all about the award-winning Nerf toy guns.
What's the best Nerf gun?
Fortunately for fans, this is one hobby where getting the best isn't all that expensive; even the fanciest of Nerf shooters stays well under $100.
But for our money the most impressive Nerf shooter is easily the Vulcan. Battery-powered, tripod-mounted, holding 25 darts, and with both single-shot and full-auto fire modes, it's every bit as potent as its butch, action-movie looks imply. Just make sure you have plenty of ammo, because it'll blow through all 25 shots in just over eight seconds. If you're standing at the pointy end of this behemoth, you'll know.
Today's Nerf gun is tomorrow's TV prop.
Nerf guns sports seriously cool looks. So much so, in fact, that they've shown up as props in at least one big-budget TV show: alongside the dinosaurs and time-traveling shenanigans in last year's Terra Nova. Both altered and unaltered Nerf weapons were used as futuristic firearms in various episodes of the show, although the production team at least went to the trouble to paint the day-glo toys black. Perhaps they didn't want to startle the dinos.
It's part of gamer slang.
In the confusing lingo of massively-multiplayer online games like World of Warcraft or Star Wars: The Old Republic, "nerf" has taken on a new meaning. Used as either a noun or a verb, it refers to a deliberate change to the gameplay that substantially weakens a powerful weapon, character type, or ability. In other words, it's been "nerfed" -- rendered as harmless as a Nerf weapon, or nearly so.
Unsurprisingly, it's a divisive practice, with opinions on whether or not a particular nerf was good or bad depending largely on whether or not you were one of the people benefiting from the imbalance in the first place.
Tagged: best nerf gun, nerf, nerf gun, nerf guns
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It’s about toys . . . and pizza
By Gene Warner
NEWS STAFF REPORTER
Updated: September 6, 2011, 6:30 AM
This was a different kind of gun buyback program.
The guns being bought back from the streets weren’t 9 mm handguns or Glocks. Instead, they were Nerf guns or toy pistols.
And they weren’t being bought with cash. This time, the currency was pizza slices, notebooks and dress shirts.
The FATHERS group and Bona Pizza teamed up Monday for a buyback aimed at younger teens and preteens at the pizzeria at Bailey and Kensington avenues.
The idea was simple: Don’t let kids get used to firing weapons, even if they’re toys.
“It makes them too comfortable, holding that gun,” said Leonard Lane, president of Fathers Armed Together to Help, Educate, Restore and Save. “Then there’s no fear holding the real gun when they get older. We want to put that fear back into our children, teaching them what guns can do, how they affect their community.”
“A Nerf gun today, a real gun tomorrow,” said Charles Cina, owner of Bona Pizza. “That’s what we want to stop.”
So kids such as Tarence Callaham, 14, a Buffalo ninth-grader, brought in his green and orange Nerf gun. In return, Tarence got a piece of pepperoni pizza, a snazzy dress shirt and the chance to shoot some hoops in the pizzeria parking lot.
“I learned that you shouldn’t have guns and stuff,” Tarence said. “It gives kids an education not to play with bad things.”
Tynell Ruffins, 9, a fourth-grader at Community Charter School, got a bigger haul in return for his orange and black Nerf gun. He got the pizza, a soft drink, a notebook, a dress shirt and a Marvel Heroes folder.
Kids were encouraged to make the trades, Tynell said, “so they can stop playing with guns.”
Lane explained why the location of Monday’s buyback was appropriate.
“Bailey Avenue is an area where gun violence is up,” he said. “Let’s be real. The only way we can save this community is to work together—the residents, the businesses—to stop violence.”
Lane said the five-hour gun buyback was expected to take about 100 toy guns from young people.
“We’ve got to be willing to exchange everything and anything to get guns off the street,” he added.
So what will the FATHERS group do with the 100 or so toy guns?
“We plan on burying them in the next six months,” Lane said. “We’re going to get a coffin and put the guns in the coffin, and we’re going to close that coffin and pray.
“It’s symbolic — burying the guns that have been burying us.”
gwarner@buffnews.com
Tagged: FATHERS, nerf gun, nerf guns, pizza
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Will we ever feel too old to love Nerf guns? No, I doubt it. What about Super Soakers? Oh hush, of course not. Shooting things with toy guns is an intrinsic human joy. Here's what you'll be firing this year.
The Dart Tag system gets an upgraded electric automatic pistol, and you'll be able to slap a giant (heavy!) ammo drum into your Super Soaker for precious extra minutes of spraying and screaming.
The familiar old Nerf guns? Now they'll fire glow in the dark bullets, charged by a built-in LED. Want to toss the ol' ball around in the dark? Firevision equipment glows when you look at it—and works much better in person than you can tell from this video. Just hope your LED glasses lock on to an incoming football before it hits you in the face one night.
And then, yes, there's the Nerf bicycle—training wheels optional, man. Remember when riding your small bike around the neighborhood was an innocent, smiling affair for kids? Just take that and strap a pistol to the front. Who's innocent now? This was somewhat cool and somewhat disturbing, but maybe I would have enjoyed the notion of rolling gangs of armed children more if I weren't too big to get the bike to move. Look for all of this non-lethal gear to drop in the coming months.
By Sam Biddle
Tagged: Nerf bicycle, nerf guns, super soaker
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I mean, who knew that there were so many different types of Nerf wars?
Whatever happened to getting a bunch of friends together and going out in the woods, or the park, or heck, even the just the backyard and having a Nerf war to end all wars? Now it has to be organized with rules and safety equipment and all that sh-tuff.
Didya know that there was a Nerf war called the "President" of all things? Yep, true story.
So lets take a look at some of these types of Nerf wars shall we?:
Tactical
Teams: Two teams of around the same amount of people, preferably around 7
Objective: Either annihilation or the capture of the enemy base.
Overview: Two teams start out either from a base and a landing zone or two bases. The first team to capture the enemy base or annihilate the enemy wins. The difference from most styles of games is that this is intended to be a simulation of war, so if you are shot in the arm, that arm becomes useless. Head and torso shots are kills, although a lower torso shot is a timed (10 sec.) kill. Sometimes there is a medic, who is lightly armed but can heal players' injured appendages and resurrect players who have died from stomach shots within 30 seconds.
Team Elimination
Teams:Two teams (can also be played with more) 2 or more players a team, (2 teams recommended)
Objective:Eliminate the opposing team or teams with 1 player left from a single last standing team, Much like team Deathmatch but you don't respawn
Hits taken:3 Health points, the head is 3, torso 2, legs and arms are 1, Once you reach up to 3 Health points you are out from the game until the round is ended. There are many combinations on how you can die: 3 leg hits, 1 torso and 1 arm, but the head is an instant kill. You can make the game more interesting for example when an arm is hit by a dart, you can render it useless, or wounded, or make 2 Health points, and 1 if your willing to. You can also use 5 if you want a long and easy round, etc. customize the Health the way you want it.
Overview: A Battlefield is chosen and the team or teams must fight until there is one player left on a single team to win. If you are playing a small field, or a field with a lot of obstructions, you can add a Health point to make it easier. Leave it if you want an intense gameplay
Team Deathmatch
Teams:Two or more
Objective:A team must reach a winning kill amount first to emerge victorious.
Hits taken: Much like "team elimination" you can customize your Health points, 3 to the head, 2 torse, and 1 for arms and legs, once you reach a Health point amount you get killed and the other team gets the kill point.
Overview: The field is set, and two or more teams face eachother to see who is the deadliest. The game is usually played in a medium sized battlefield with an everage amount or cover to fight with. This mode is best played in the dark.
Recommendations: -Guns:The new Rayven CS-18, Firefly REV-8, Nitefinder EX-3, Recon CS-6.
-Tips: When the round starts stay with your teammates and take cover as quick as possible, then fire your way towards them. miss fires are okay sice it is only meant to make them stay behind cover, or suppressing them so they don't move. Once you've reached them aim for a headshot.
Hostage
Teams: Two, one team out numbering them 2/3, 10 to 15 people etc.
Hits Taken: Can be 3, but is customizable like team deathmatch ad team elimination
Objective: The outnumbered team has a hostage to rescue in the larger team's base. You don't have to eliminate all of the enemy. The hostage can escape but they can only move with their hips and take items with their elbow, only one hand is free. this is to simulate being tied up, or u can really tie them up. as long as the hostage is alive and at his base they smaller team wins, if the larger team kills all of the smaller team that is a win for them
Overview: This is a strategic, and tactical mode in which you have to ensure the hostage's safety.
Recommendations: Guns: Vulcan EBF-25, Stampede ECS-18, Raider CS-35, Recon CS-6, Barricade RV-10, And longshot CS-6
Tips: Have either a Vulcan or Stampede at the main entrance at the larger team's base once members come to rescue the hostage entering that door shoot freely and you will eliminate enough to have you ensure an easier win. This tactic can be used in any mode where a main entrance door is used a lot. or Where the enemy team come through. Another for the smaller team is to have a someone with a raider distract the other larger team while a longshot sniper far in the background tries to hit enemy targets.
Total War
Teams: Free-for-All or as many teams as you like
Objective: Shoot and fire freely you can do whatever you like.
Hits taken: There are none you shoot freely until you are bored
Overview: This is a crazy massive carnage where teams our yourself fight freely battlefields can vary this mode can also be known as "all out war" (not recommended, but fun) you can lose lots of darts doing this mode.
Eliminator
Teams:Free-for-all (Can also be played with two teams)
Objective: Eliminate every player (or the other team if reqiured)
Hits taken: Two hits per player on both types
Overview: A battlefield is chosen, usually with many obstructions. Then, the players must tag each other out using only the Nerf guns. The game continues until only one person is not tagged out. If teams are used, the winning team must shoot each other out until only one is left standing.
Assassin
Teams: Three people in total, two people and one assassin
Objective. Assassinate the other players to not be the next assassin
Overview. The assassin hides and waits for the two other people from the other team. If a teammate from the non-assassin team gets tagged that teammate is out until the next round. If the assassin tags both of the people, the last one hit is the new assassin. A new round starts.
Gunslinger Heaven
Teams: Two or more
Objective: Eliminate all opponents.
Overview: Gunslinger Heaven is a distant relative of elimination that encourages strategy and daring moves. The game is played with two-man teams, and each player is limited to a single spring pistol. When a player is hit, they remove themselves from the game for 15 seconds and down a flag. When a player wearing a flag is hit, they're permanently eliminated from the game. If a player wearing a flag eliminates another player wearing a flag, the shooter may remove his flag and regain the extra 'life'.
Gunslinger Heaven is best played in a small area with little cover, to prevent standoffs and keep teams from hiding. It creates very short and exciting matches, and is a common game at Nerf Internet Community wars.
Capture The Flag
Teams: Two or more
Objective: Retrieve the opponent's flag and bring it back to your base.
Overview: This game is generally played with two teams. Capture the Flag games typically don't include permanent elimination, which moves the emphasis from the players to the flags. CTF is uncommon, as rounds tend to be longer than deathmatches and require more running. Multiple CTF variants are played.
Capture the Flag: Each team has its own flag. A team wins by retrieving the opponent's flag and returning it to their own base. Often, a team must have their own flag in their base to win the round.
Center Flag Push: A single flag is placed in the center of the battlefield. A team wins by retrieving the flag and putting it in the opponent's base.
Center Flag Pull: A single flag is placed in the center of the battlefield. A team wins by retrieving the flag and putting it in their own base. These games often turn into footraces when quick players can outrun the opposing team and simply snatch the flag.
Venue selection is very important for a fair and fun CTF game. A good field is symmetrical and offers many routes to the flag, for balance and variety. In addition, plenty of cover should be available around the bases to allow each team to effectively defend their territory. Because this game involves plenty of running, the venue should be fairly small. A small venue makes for fun, fast-paced games.
VIP
Teams: Two
Objective: Defend or tag the VIP as he moves to a base.
Overview: The game involves one VIP who attempts to move from a start point to a distant base. Two teams fight over him: The bodyguards who defend the VIP and the assassins who attempt to take him out. The bodyguards are generally loaded with better fire-power, but are almost always outnumbered by the assassins. The VIP himself is generally very lightly armed, or not armed at all. The VIP is always killed with a single shot, and the others usually follow 3-15 elimination rules.
For an interesting reversal of the game, the bodyguards may be required to "rescue" the VIP before taking him to safety.
Infiltration (Procurement)
Teams: Two
Lives: 1, Once you're tagged, you're out until another game or round.
Objective: Infiltrate the area you play in to get the item (or data) you need, as of a Nerf gun (From YouTube CACox97's "Nerf Procurement" Video) or information of anything on a SD Card, anything able to store data and be put in a computer and/or laptop.
Overview: The game Infiltration (Similar to Procurement) is set where two teams (soldiers, terrorists) must defend (Terrorist) or capture (Soldier) a certain item, as in a certain gun (as of YouTube CACox97's "Nerf Procurement" video) or a card fill with information or anything you can think of. Infiltration can be played by soldiers being outside the base (about 40 feet away) while the terrorist protect the base. Houses are commonly used for bases. There can be about 15 players in Infiltration. But there must be more terrorists (About 3-4 (1 commander) soldiers vs. 10-11 (about 5 outside guards)(3 terrorists guarding the target) Terrorists) then soldiers. Soldiers are 40 feet away from the house, they move to the house but must take out the terrorists outside. They move into the house and take out all the other terrorist. Guns need to be stored around areas as in tables in where you enter, or guns from the people you took out. The Game Ends when all the terrorists are dead (out) and the item is captured or if all the soldiers are dead (out).
DTA Strategy Match
Teams: Two large squads, occasionally played free for all
Objective: It can have the same objectives as Elimination, Capture the Flag, VIP, Assault, or Humans vs. Zombies
Overview: DTA strategy matches are larger matches organized by a Dart Tag Association. It can have varying objectives, but there are strict rules. Players will be down but not out if they are shot in the torso or legs. Arm shots will render that arm useless. Head shots are prohibited, and may cause penalty. Shooting a downed person will cause them to die, and temporarily leave the match. Foam sword strikes are an automatic kill. Players are encouraged to use cover when playing this type of match. "Sergeants" will lead a squad or team, and may have an identifying item of clothing. The weaponry includes Nerf guns and foam swords, along with scooters and bikes for transportation. Upgrading weapons is allowed. A popular upgrade is attaching a foam sword to a Nerf gun to make a bayonet. It is common that there will be a DTA that players will need to be part of to become a Sergeant, there are also officers, Privates, Corporals, and Militia units. Militia units have not signed up for the DTA hosting the event, but a player needs to be accompanied by another to be a Militia unit. These games tend to be highly tactical, more so than other gametypes.
Quick Draw
Teams: none
Objective: Shoot your opponent
Overview: Quick draw is a simple game played where two opponents stand from 7–10 feet apart. Both players stand with a single action spring pistol at their side loaded and ready to fire. A third person stands off to the side and calls down from 3. On go both players fire a set number of darts, varying on the way they prefer to play. First one to be hit with a dart is the loser of the match. These games are almost always very short and require very little strategy. They are almost completely based on reaction time, and ability to aim under quick circumstances.
President
Teams: Two
Objective: Kill or defend the president.
Overview: This game is fairly similar to VIP. There are two teams. On one team, there is the president and his bodyguards. The president is equipped with a pistol. The bodyguards are equipped with shotguns, or any pump-action gun. All players on the other team are equipped with snipers or clip-system guns. The president hides somewhere in the playing area while the bodyguards protect him, and the snipers make their way to find the president. If a sniper kills a bodyguard, the bodyguard has to sit out the rest of the game. If a bodyguard kills a sniper, he must return to his base, count to ten, and return to play. Once all bodyguards and the president are dead, the sniper who killed the president then becomes the president, and the former president becomes a sniper. Then a new round begins. All participants can improvise on a round limit.
A good playing area for this game should be one with plenty of cover and flank routes. The playing area could also be small for fun, short rounds.
Search + Destroy
Teams: Two
Objective Kill all of the enemy players to win or defend or destroy the Secret Bomb
Overview This game is fairly hard and has a lot of hide and seek strategies to defend the bomb site. You have to have a well coordinated team to pass the objective once the team is down. You can pick up the bomb from a downed enemy to keep the objective going. A good strategy is to have a heavy troop, a few light troops and a bomb carrier. the bomb carrier has a big responsibility as they have to get it to the objective. It take eight seconds to plant and defuse the bomb.
Immigrant
Teams: Two (3 people at least)
Objective Enter Guards base/Kill the Immigrant
Overview This game is quite hard for the immigrant players as this game is about stealth and speed. The players are split into two teams. One player is chosen to be the immigrant, (however, depending on the number of players there can be 2 or 3 immigrants). Everyone else is a guard (Guards must outnumber immigrants). The guards set up a base and then patrol the surrounding area, heavily armed. The immigrant/s ( who may be lightly armed or have no weapons at all) set up a base at the other end of the area. The immigrants must then try to enter the guards base without being seen or shot. Guards must patrol around the area and cannot guard the base itself. Head and torso shots kill both immigrants and guards (dependent on if immigrants have guns). Shots to any other parts of the body render them useless.
Point Control (PC)
Teams: Two or more
Obective: Have 2 or more control points, or flags (Much like Battlefield 3's Conquest or COD'S domination). A team must capture the point my changing the other team's flag. (can do this by removing a red jacket to a blue etc.) Eliminate(kill) the enemy team and each time you come back (respawn) to the battlefield you must do 10 allys or 10 alligators like in football, and each time you come back to the battlefield it counts as a rp (respawn ticket)you can start with 15 if playing with 5 people, you can only spawn in the Capture points. You can customize the RP to the amount you want.
Humans vs. Zombies
Teams: Two
Objective Survive the zombie attack the longest
Overview: Best played with 10 or more people in an open field. The group is split up into two teams, 10 soldiers and 3 zombies. The soldiers are allowed unlimited guns and ammo, while the zombies have no guns. In order for a zombie to take out a soldier, all it must do is touch. In order to survive, a soldier must evade and shoot the zombies. When a zombie is shot, it regenerates at a designated spot. Soldiers also have the option to visit a safe zone, where they may remain for five seconds. When a soldier becomes a zombie, he must immediately drop his gun and regenerate at the designated spot. Dropped guns may be used by other soldiers. The last remaining soldier is deemed the winner.
Cornucopia
Teams: Free for all or Two
Objective: Defeat the other team/all players
This war plays like Tactical, except for one aspect - each player can only have 1 pistol. All other weapons are piled in the center, up for grabs.
(this material was excerpted from http://en.wikipedia.org/wiki/NERF_wars)
So there ya go. Some of the ways you can have a Nerf war.
Of course if you go to Nerf's official website you can read the rules for there Nerf war games that they have.
These are the types of Nerf wars. Have you come up with awesome Nerf war? If so, dude, we would like to hear about it. Send us an email or something, okay? Thanks.
Tagged: nerf gun, nerf guns, nerf longshot, Nerf Stampede, nerf war, nerf wars
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Who doesn't love a good ol'fashion Nerf war?
Especially those impromtu Nerf wars that you have in your backyard with your friends. Ya'know what I'm talking about. Those wars where you and all your friends decide to gang up on each other until the last man is standing, or you divide into teams and you attack each, maybe going after their "fort" or the flag. Or just maybe your Nerf war is more like a military sortie where you are out in the woods all day stalking the enemy just ready to pounce like a cat after his next meal.
Who knows, but it is all fun!
The best part is the Nerf wars with the Nerf guns are almost completely safe, especially when you look at them like a airsoft or paintball guns. You can shoot each other in almost any location with any inkling of damage to someone (well except maybe the eyes.) You can't say that with airsoft or paintball.
Of course in a Nerf war with your friends out in the backyard there really is no clear winner or losers, but if you really want to be competitive you can start or join in a sponsored Nerf war. Maybe your church or school or some other organization is running this game.
But either way there are some really cool Nerf war strategies that will help you and/or your friends win every time. Lets check them out:
1. Pick the area. Don't pick someplace that echoes. Try more of out in the open rural field with lots of dirt mounds and trees to hide behind.
2. Get good teams, and give people roles. If somebody is less suited to running around, make him or her a sniper. Try to include everybody and give everybody a suitable role.
Have snipers on either side of the field and an MG in the front.
Get a good set of players. 10 on 10 is great, but even one-on-one can be fun.
3. Choose your weapons well. Keep your best gun as the one you're holding, but carry a secondary weapon, and even a spare, if you have a shoulder or back strap for it. A good primary is the Nerf Longshot with a raider clip in it. A good secondary would be the Furyfire. Try making a holster for a Firefly or Maverick. If you are not a good sniper, but are good on offense and strong, consider using a Vulcan machine gun. they are not quiet, but they are quick and accurate, easily helping you to finish off anyone trying to do away with you. Remember, guns are not everything, if you are good at Nerf and have good skill you will win with any gun.
4. Load Well. Carry lots of ammo, and make reloading as easy as possible. If you have a bandolier, use it.
5. Train. Make some targets and practice shooting at least an hour a day. Train, Train, Train; Practice, Practice, Practice. Get some extra ammo and get your team mates to shoot at you so you can practice hearing darts and dodging. Become a ninja at darts! Practice cool moves like double duck somersault, cartwheels or back flips.
6. Get a chance to see the battlefield first. See the terrain, and if possible, set some traps for enemy; it's not cheating. If, however, you've been invited to a Nerf-Out, be sure to play by the rules set by the person in charge.
7. Hold an enemy hostage and write a note to the enemy saying you have a hostage. But as you deliver it, have another team member shoot the hostage so they will fall into a trap.
8Wear quiet shoes and be silent.
9. Sneak up on enemies and grab them. Restrain your enemy and convince them to join your side. You'll have more for yourself.
10. Hide in corners if an enemy comes and wait for them to get close; then shoot. If your gun is too long and they're too close, rifle butt. In the game you're supposed to act like your in pain for a minute, so take this opportunity to shoot your enemy and pick up your darts when you're done.
11. Beware of others hiding in corners. People hide around corners, so take your gun and point it around the corner and take a warning shot.
12. If your gun jams, do not drop it and run. Dropping your gun is a bad idea, as the enemy can pick it up or you could be without an offense.You could use your jammed gun for a shield or you could fake a shot and run away.
13. Try to hold your opponent hostage. Don't shoot or the plan won't work. Once you hold him as hostage, others will try to rescue him, so shoot them with your Magstrike when they arrive.
14. If you have a mercenary, have him or her roam off on their own, this is better and the enemy will think they aren't working for you.
15. Hide if a hoard is coming after you, and call for help. Run if you can't hold your ground.
16. Make a fort. Make it large but secure.
17. Have an ammo dump. Make sure you and your teammates have ammo at all times.
18. Use your gun as a shield. If you see a dart coming, use your gun to shield it. If you shield successfully, they'll need to reload, so shoot now while they're weak. If you shoot someone and they shield themselves, back away quick. Hide before you reload.
19. If you need to reload, run for cover.
20. If you are surrounded, focus on the left side and make an escape.
21. To take down Vulcans, come at them from behind.
22. Try to pretend to be on the other guy's side and spy for your real side. This is called being a double super secret agent.
23. Carry a gun you are comfortable with. If you can't use it right you will be a hindrance to your team.
24. If possible, steal valuable weapons from enemy base if you are under attack. Steal ALL if you know the enemy won't be coming anytime soon.
25. Have a camo shirt or blanket to cover yourself and snipe the opponents.
26. If the rules say that fighters can revive other fighters, have a medic armed with a small pistol.
27. Never stay inside with single fire weapons. Nothing is worse than being the best sniper on your team and getting defeated by a MagStrike.
28. Work out plans before the game starts.
29. Always have defense in case of an early attack.
30. If it's a middle of night war, have some people do their job while others sleep. Have shifts for best effect attacks.
31.If you are low on ammo, use it wisely.
32. A great way to clear out a fort, or someplace where enemies are hiding behind cover or are too far away for your Nerf guns, try buying a Nerf grenade called Lanard Scatter Blast Foam Dart Grenade. Check it out on YouTube.
If you need a Nerf shield, there is a shield in the N-Force series, and one comes with the Stampede.
You can check out these and other great Nerf war tips at http://www.wikihow.com/Win-a-Nerf-War.
Tagged: featured, nerf gun, nerf guns, nerf longshot, nerf longstrike, Nerf Stampede, nerf war, nerf wars
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The Nerf Longshot is one of the best Nerf guns on the market, though it does take a little work to make it reach its potential.
Out of the box, the Nerf Longshot only shoots about 35 feet — about the same as other (smaller) guns in the N-Strike line. You might be a little disappointed at first, because you would generally expect that a Nerf gun with a scope and the word “longshot” in its name would have a ridiculously awesome range. But fear not! There is hope.
The Longshot is one of the easiest Nerf guns to modify, and a couple simple changes to the internals can make an incredible difference in its performance.
Internally, there are very few small parts and there isn’t any glue holding things down, so you can pop open the shell and make your changes very quickly. You can easily more than double the range by simply replacing the spring and removing the air restrictors, at which point you’ll have a seriously awesome Nerf sniper rifle on your hands.
I only have one real complaint about the Nerf Longshot, and it’s pretty minor: the pistol attachment is close to worthless. It gets terrible range and accuracy, and when mounted, it decreases the range of your shots and can lead to accuracy problems. I recommend that you just take it off, give it to your little brother (if he’s armed it’s ok to shoot him), and be done with it.
Recently, there has been a lot of discussion about whether the Longshot or the Longstrike is a better gun. Ultimately, the answer depends on whether or not you intend to modify it.
If you do like to modify your Nerf guns, the Longshot will give you the most bang for your buck. The reverse plunger system found in the Longstrike (as well as the Recon and Raider) greatly limits the range that you can squeeze out of the gun, and no matter what you do, it will never shoot as far as the Longshot.
However, if you don’t like to mod your Nerf guns, both guns will give you similar performance out of the box, and you should make your selection based on which one appeals more to your playing style.

The picture directly above is the Nerf Longstrike. Unfortunately, to get the Longshot you have to buy one used as Nerf is no longer making the Longshot.
Tagged: featured, longshot, longstrike, nerf, nerf gun, nerf longshot, nerf longstrike, raider, recon
One comment so far, What do you have to say?
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& nbsp ;
The Nerf Vulcan is this nerds dream . Such a great toy weapon ... I just can ' t wait to get one and modify it .
The Nerf Vulcan looks like it stepped out of a Stallone action movie ; or maybe one of Ah - nolds . Who can tell ? This is one phat gun . From the ammo belt to the " rapid " firing system .
If you are looking for some serious battle action then grab your blaster and get ready for battle with your new Nerf Vulcan EBF - 25 which can fire off a round of three nerf darts per second . You ' ll be in fully automatic Nerf heaven . Switch to single - shot mode for precision blasting . You can focus on chasing down your enemy while the blaster feeds through your belt of rounds so you don ' t have to wait for more firepower .
Take on your office colleagues - they wont know what hit them ! It comes with a removable tripod so that you can use it stationary or fold it up for chasing battles or if you need a quick escape .
The Nerf Vulcan Blaster comes with :
- ammo box for holding your ammunition
- folding tripod for precision shooting
- A 25 - dart belt
- and 25 Micro Darts ammunition with full instructions .

Yes , everyone seems to have fun playing with the Nerf Vulcan EBF - 25 Blaster or the Nerf Vulcan Value Pack ! Amazon customer review : " The Vulcan passes the test ...".
The EBF - 25 is the largest automatic blaster that Nerf makes and it lets you shoot out twenty - five micro darts at a speed of three darts per second .
The chamber opens to quickly load your new belt into your Nerf Vulcan EBF - 25
Want the latest hottest Nerf Gun ? Then you need the Nerf Vulcan Automatic . This gun has serious firepower and will have your next office war a no contest because you ' ll be able to claim victory ! You may also like the N - Strike Raider CS - 35 Blaster as well .
It has a long range and is extremely fast . This fully automatic Nerf gun is the coolest one so far . Both kids and adults like playing with it .
The tripod is handy for extra aim , or you can unleash your inner Rambo and just go shooting out a shower of bullets at your enemies with the Nerf Vulcan .
Tagged: featured, gun, nerf, nerf gun, nerf gun mods, nerf gun reviews, nerf vulcan, nerf vulcan ebf-25
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The Nerf Stampede is one of the most popular Nerf guns on the shelves.
I just got one for Christmas and I love it. There is so much to the gun that I find just mind-blowing awesome. It also looks so cool too. I mean c'mon, what's not to like with this gun.
Nerf guns are more than toys, they are just awesome fun. And my Nerf Stampede is right in the forefront of that fun.
Tagged: featured, nerf gun, nerf gun review, Nerf Stampede
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